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AISPOOKY

ROLE

INDEPENDENT

DESCRIPTION

This was the first game i created with slightly developed AI, the AI would listen out for the player and chase them if they either had line of sight or heard the player in the correct vicinity.

Most Importantly, the navigation mesh uses Dijkstra's Algorithm for closest possible point, which is an industry slandered in todays titles

DOCUMENTATION

YEAR

DECEMBER 2020

GENRE

HORROR

PLATFORM

WEB

ENGINE

GFC

PROGRAMMING LANGUAGE

C++

Video

Code

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