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AISPOOKY
ROLE
INDEPENDENT
DESCRIPTION
This was the first game i created with slightly developed AI, the AI would listen out for the player and chase them if they either had line of sight or heard the player in the correct vicinity.
Most Importantly, the navigation mesh uses Dijkstra's Algorithm for closest possible point, which is an industry slandered in todays titles
DOCUMENTATION
YEAR
DECEMBER 2020
GENRE
HORROR
PLATFORM
WEB
ENGINE
GFC
PROGRAMMING LANGUAGE
C++

Video

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