top of page

VERRUCKT ISLAND

ROLE

DESIGNER

DESCRIPTION

For my first ever experience with creating a multiplayer game, me and a collaborative group created a zombie survival game in which I was a core part of level creation, the player having multiple areas to access with two main area's. These Area's would be the Prison itself and the Laboratory, each aspect having their own sets of information and telling their own parts of the overall story.

Each asset within the core locations were hand made in Maya by me and a teammate 

DOCUMENTATION

YEAR

DECEMBER 2021

GENRE

MULTIPLAYER FPS (FIRST-PERSON SHOOTER)

PLATFORM

PC

ENGINE

UNITY PHOTON (PUN)

PROGRAMMING LANGUAGE

C#

LEVEL DESIGN

Development Aspects

bottom of page