top of page
VERRUCKT ISLAND
ROLE
DESIGNER
DESCRIPTION
For my first ever experience with creating a multiplayer game, me and a collaborative group created a zombie survival game in which I was a core part of level creation, the player having multiple areas to access with two main area's. These Area's would be the Prison itself and the Laboratory, each aspect having their own sets of information and telling their own parts of the overall story.
Each asset within the core locations were hand made in Maya by me and a teammate
DOCUMENTATION
YEAR
DECEMBER 2021
GENRE
MULTIPLAYER FPS (FIRST-PERSON SHOOTER)
PLATFORM
PC
ENGINE
UNITY PHOTON (PUN)
PROGRAMMING LANGUAGE
C#

LEVEL DESIGN

bottom of page




