DEADFALL #18
- Senzu ZX
- Mar 22, 2022
- 1 min read

This work i had began work on my boss AI. This AI would be slightly different compared to the rest of the AI within the game. The AI would in fact use a behaviour tree, this would allow several different tasks and decor to be used by the AI, allowing not only free roam, but playing tracking if within range and depending on the range, the AI would used either a short ranged or long ranged attack based on the attack arrays.
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