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DEADFALL #20
This week the quest system had been finished, allowing the player to talk to NPCs to pick up quests and return to them once finished. I...
Senzu ZX
Apr 4, 2022
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DEADFALL #19
This video showcases the dynamic music that had been implemented and the random spawns created throughout the open world. Within the open...
Senzu ZX
Mar 28, 2022
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DEADFALL #18
This work i had began work on my boss AI. This AI would be slightly different compared to the rest of the AI within the game. The AI...
Senzu ZX
Mar 22, 2022
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DEADFALL #17
This week i had began work on the title screen, this showcased a little bit of the world and also showcased the day and night cycle....
Senzu ZX
Mar 15, 2022
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DEADFALL #16
This week i decided to finally bring my world to life by creating some friendly NPC's these NPC's could only currently talk to the player...
Senzu ZX
Mar 8, 2022
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DEADFALL #15
This week i had started working on the games dissertation, continuing development while also building up the dissertation report. Within...
Senzu ZX
Mar 1, 2022
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DEADFALL #14
This week i had decided to add more to the open world, adding floating islands to expand the players movement options so that they could...
Senzu ZX
Feb 22, 2022
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DEADFALL #13
This week i had began work on the dash/dodge mechanic of the game, this would allow the player to propel themselves in the direction the...
Senzu ZX
Feb 15, 2022
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DEADFALL #12
This week i had began blueprint scripting the dummy AI for the game, this would be mostly tracking the player and its combo strings so...
Senzu ZX
Feb 8, 2022
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DEADFALL #11
This week we created hit detections between the attacks, using skeletal anim notfiers to call damage in synchronicity with each hit. This...
Senzu ZX
Jan 25, 2022
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DEADFALL #10
This video showcases the launch attack that i added this week, the player needs to have their weapon equipped before using right mouse...
Senzu ZX
Jan 18, 2022
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DEADFALL #9
This week i had started on the combat system for my game. I mentioned in my project proposal that my game had a fixation on Devil May Cry...
Senzu ZX
Jan 11, 2022
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DEADFALL #8
This week i found a model i thought was appropriate for my game G2: Cyborg Characters by Quang Phan. I had also used his skeletal meshes...
Senzu ZX
Jan 4, 2022
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DEADFALL #7
This week i decided to begin developing my turret AI. The turret rotates without clipping itself, tracking any target within range,...
Senzu ZX
Dec 28, 2021
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DEADFALL #6
Finally, i had managed to fix the ParkourSystem movement, i had even adjusted the animations and i showcase the world in a much cleaner...
Senzu ZX
Dec 21, 2021
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THE LABYRINTH #8
I had asked our professor for our feedback on our game, we had finally perfected marble movement but however our UI had issues when...
Senzu ZX
Dec 17, 2021
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DEADFALL #5
I had finally started on my movement system first. Though i was a little unsure on how to implement these mechanics, i had figured out...
Senzu ZX
Dec 14, 2021
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THE LABYRINTH #7
After this final version of the game, all we had to do was add a few minor things and fix a few bugs, some platform sync and adjust our...
Senzu ZX
Dec 1, 2021
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DEADFALL #4
I decided to do a bit more map work while planning out what mechanics i wanted to implement. As displayed by the image above you can see...
Senzu ZX
Nov 30, 2021
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THE LABYRINTH #6
This week we had started our one week sprint to finish our game. We worked hard and fast, creating new levels and placing our mechanics...
Senzu ZX
Nov 24, 2021
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