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DEADFALL #14

  • Writer: Senzu ZX
    Senzu ZX
  • Feb 22, 2022
  • 1 min read

This week i had decided to add more to the open world, adding floating islands to expand the players movement options so that they could actually apply those several forms of movements. I had also decided to begin to work on the stealth aspect of the game, the enemy returning to patrol and patrolling a point, the player being able to stealth kill them or even get out of sight if they are seen by the enemy AI.

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