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DEADFALL #12

  • Writer: Senzu ZX
    Senzu ZX
  • Feb 8, 2022
  • 1 min read


This week i had began blueprint scripting the dummy AI for the game, this would be mostly tracking the player and its combo strings so that the player in return could get hit. However the was a clear issue, the enemy would be snapping during its rotation and in and out of animations. This would sometimes cause the player to get stuck in a stun loop, unable to get out of it. This week i had also finished creating the takedown effect which can be seen in full force within the video.

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