DEADFALL #5
- Senzu ZX
- Dec 14, 2021
- 1 min read
I had finally started on my movement system first. Though i was a little unsure on how to implement these mechanics, i had figured out how to create my own double jump and slide easily, however when it came to attempting to figure out how i would allow the player to wall run or climb walls, this was much more difficult to do. It was not long after where i came across a tutorial playlist series on Youtube which was all about creating Titanfall 2 movement on Unreal Engine 4. (One of my favourite FPS games) https://youtube.com/playlist?list=PLpDmNjTYiMsbdfgEMAbih5pAWVz_Q7Rh9
The playlist covers creating the wall running, mantling, and climbing. So i followed his instructions but there were a few kinks i had to work out myself due to my lack of knowledge within Unreal Engine 4. However within time, i had figured it out and even added to it, adjusting how far the player would launch off the wall, the speed at which they could climb or run across and the weight of the gravity. As an accidental result of this, i had also created the ability to jump from wall to wall while wall running.

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