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DEADFALL #3 (Previously known as The Glitch)

  • Writer: Senzu ZX
    Senzu ZX
  • Nov 15, 2021
  • 1 min read

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This week i had started production on my game, creating the map using heightmaps and unreal engines water system to create pools of water. Since Deadfall (Previously known as The Glitch) is an extract of an open world, the entire world will not be a completely accurate representation. I used Photoshop to create and develop the heightmaps, using a range of different pre existing images online as inspiration but also putting the height maps into unreal to test what the maps could actually look like and if the player could freely move along these areas. Some areas remained out of reach yes, but this wouldn't be a problem later due to movement system i planned to implement later.


Below are some example height maps that were tested



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