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THE LABYRINTH #1

  • Writer: Senzu ZX
    Senzu ZX
  • Oct 14, 2021
  • 2 min read

Updated: Oct 19, 2021

This week me and my team mates sat down discussing possible ideas for our mobile game, we had gone back and fourth, bouncing ideas off one another all while analysing possible challenges that we would face. We even looked at the play store to see what titles were popular and what made those so enjoyable. The addicting game play of Candy Crush, the simplicity of Temple Run or something more old school like Doodle Jump/Ninjump. After this we comprised a list of possible options and thought about how we could explore or creatively implement those ideas all while maintaining a design philosophy which we believed made sense for a project like this:


"Making use of a mobiles unique aspects"


The three things that came to mind while maintaining this ideal were touch screen, augmented reality (AR) and gyro controls.

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Final Two:


We ended up boiling it down to two ideas, a augmented reality game which would involved our player glancing around tapping their screen to shoot zombies or swipe to hack and slash them. Our level system would revolve around waves, each few waves rewarding the player a new weapon. We would create some sort of map system allowing for the player to be aware of what enemy types would be surrounding them allowing for some difficulty without being unfair to the player. I had even thrown the idea to add some sort of accessibility feature, allowing the player to use a joystick to look around instead of having to move around in reality. However, the downside to this was that we had no clue where to begin nor any clue how we could innovate/creatively implement on what we had come up with.


Our final proposal was a marble like game which involved the player rotating the phone, making use of a gyroscope/motion like gameplay to manoeuvre around obstacles which may make it difficult to reach the finish line, for example a button to open a gate or a fan to force the player to move in one direction which the player tries to push back against the force. The only difference to the normal top down game was that we would make it 3D offering our player a much more unique perspective..



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