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THE LABYRINTH #2

  • Writer: Senzu ZX
    Senzu ZX
  • Oct 25, 2021
  • 1 min read

This week we began to create a concept for our game, trying to figure out how we should portray our game and how we could implement mechanics we discussed. As the image below shows we displayed a top down POV from the camera, to display the entire level while maintaining that 3D aspect within our game. Flippers would give the player momentum in either a way they need or don't. A button could open a door or activate select factors in levels adding to variable level design. Since I would be more on the creative side, I had began to come up with some sort of list for possible future mechanics for level layouts.

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Not only that, we began to create a Trello board to layout what our goals would be for this project, what we want, what we could implement, what has been finished and the assets we may need/assets that are done. As displayed in the screenshot, we began to look into player movement, our win/loss conditions, UI and a possible enemy architype to add pressure to our player as they make their way through the level, however we ran into a problem while launching unity to begin attempting to create our game, we continued to run into a problem, this problem being the Android SDK not functioning correctly not allowing our game to actually be tested nor its code on our phones.


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So sometimes within this week, we need to figure out how to fix this issue so that we can actually begin development.

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