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THE LABYRINTH #3

  • Writer: Senzu ZX
    Senzu ZX
  • Nov 1, 2021
  • 1 min read

This week we had started development on our game after getting around an android SDK error we had within unity. I had to update not only my version of the SDK but also the unity hub application itself so that both the mobile version of unity tester would be compatible with the game itself. While I am not a coder, I lead implementation with help from my two teammates (Ibrahim, Harry) while also helping out another with asset creation (Rajdev) and discussing how we plan to lay out our levels and its aesthetic in the future with another (Harjeet)

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We had an issue with implementing textures from maya and importing them over to unity but that was simply because the texture was unrecognised, so we solved that by importing our texture. As me, Harjeet and the rest of the team discussed our first and only level for the alpha should be a simple tutorial level allowing users to explore and experiment with controls and later down the line we would implement the space, galaxy theme we had came up with.

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