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THE LABYRINTH #4

  • Writer: Senzu ZX
    Senzu ZX
  • Nov 14, 2021
  • 1 min read

This week we received feedback on the alpha version of our game, we were told that we need to implement something creative that differentiated our game from other groups. We all sat down together and decided to come up with possible mechanics we could implement. These would be mechanics like falling platforms, pressure plates, buttons, moving platforms, gravity guns.


Something that changed between our alpha version and our later versions was that I removed the barrier between the background and the foreground, enabling the player to fall past through into the background creating the illusion of the marble falling not only into another level but also adding to what we thought needed a little bit more difficulty. When it came to Level design, we had planned to create 5 new levels that week, the first three had been designed and created by me but later we had implemented a process where Harjeet would design the levels on paper, Rajdev would create them on maya while i would put these levels together on the game itself. rewriting and adjusting code for thresh holds for select levels, adjusting moving platforms and help Ibby and Harry in the creation of mechanics.



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