top of page

The Labyrinth #5

  • Writer: Senzu ZX
    Senzu ZX
  • Nov 18, 2021
  • 1 min read

This week we had began creation of the levels we had planned out the previous week. We had to recreate our initial levels due to compatibility issues with our game and the app but luckily we had found an alternative way to recreate and implement these by exporting Maya FBX files into unity. This would be our 2nd prototype.

ree

ree

ree

These were some of the designs that Harjeet had made and i had to implement into Unity. A few things had to be slightly adjusted between levels but most of it remained the same. An example of something which had to be adjusted in one of these levels was in level 5, the three moving platforms which are supposed to allow the player to traverse to another moving platform but due to synchronisation issues this was scrapped into a single moving platform that would move from point to point, as a result of this i had to add something that would reinstate difficulty that was now missing because of those moving platforms, I would move the button and star placement, letting them shift, forcing the player to travel across the entire level and back while not making it too difficult for the player to play the level, retaining the fun factor.

Recent Posts

See All

Comments


bottom of page