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The Labyrinth #5
This week we had began creation of the levels we had planned out the previous week. We had to recreate our initial levels due to...
Senzu ZX
Nov 18, 2021
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DEADFALL #3 (Previously known as The Glitch)
This week i had started production on my game, creating the map using heightmaps and unreal engines water system to create pools of...
Senzu ZX
Nov 15, 2021
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THE LABYRINTH #4
This week we received feedback on the alpha version of our game, we were told that we need to implement something creative that...
Senzu ZX
Nov 14, 2021
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THE LABYRINTH #3
This week we had started development on our game after getting around an android SDK error we had within unity. I had to update not only...
Senzu ZX
Nov 1, 2021
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THE GLITCH #2
This week I had created a project proposal for The Glitch. In this I had gone into depth about the game mechanics and the gameplay loop....
Senzu ZX
Nov 1, 2021
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THE LABYRINTH #2
This week we began to create a concept for our game, trying to figure out how we should portray our game and how we could implement...
Senzu ZX
Oct 25, 2021
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THE GLITCH #1
Back when I had began studying game development, I had started a project with some teammates called the glitch and it began as a 2D...
Senzu ZX
Oct 14, 2021
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THE LABYRINTH #1
This week me and my team mates sat down discussing possible ideas for our mobile game, we had gone back and fourth, bouncing ideas off...
Senzu ZX
Oct 14, 2021
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